top of page
Ray Mazza's Website
Search
Ray
May 25, 201919 min read
The Self-Driving Carpocalypse
Or: Zombie Car Botnets are Just Around the Corner. This will all start one day when a strange feeling eases into your gut...
0 comments
Ray
Jan 7, 20195 min read
The Recipe for a Great Sequel
Think of some of your favorite sequels out there – Uncharted 2 or Portal 2 or Diablo 3. How do they make you feel? Sometimes it can be...
0 comments
Ray
Jul 20, 20188 min read
Breaking into Game Design
A few times each year, a friend of a friend will ask for advice about becoming a game designer...
0 comments
Ray
Feb 5, 20185 min read
I'll Know I've Made it as a Game Designer When...
I’ll know I’ve made it as a game designer when:
… growing up, I design games that aren’t much fun, but I have a great time doing it...
0 comments
Ray
Sep 1, 20156 min read
5 Tips for Writing Great Design Docs
The first problem any designer must overcome is getting their team to want to read a design. The second problem is...
0 comments
Ray
May 5, 201310 min read
Designing Character Traits in The Sims 3
In The Sims 3, we made many additions and improvements to the lovable and quirky beings we call Sims. By far, my favorite of those...
0 comments
Ray
Nov 10, 20125 min read
Author Interview about The Day Eight Series
I remember learning about an array of approaches to A.I., and thinking, "None of these approaches will ever create real intelligence..."
0 comments
Ray
May 5, 20126 min read
Artificial Intelligence is a Lie
We’re so far away from developing any artificial intelligence that is actually… well… intelligent...
0 comments
Ray
Mar 25, 20123 min read
Team-Wide Content Creation on The Sims 3
One of the quandaries we had on The Sims 3 was a goal of making a deeper and more interesting game than The Sims 2, with more content to...
0 comments
bottom of page