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MERGE DRAGONS!

Creator

  • A solo independent project

  • All design, coding, writing, art outsourcing, audio production, humor, pain, and unreasonable awesomeness through independent launch

  • Acquired by Gram Games, then Zynga, then Take Two

  • 4.5-4.7★ on iOS & Android with over 2,000,000 Reviews

  • 80+ Million Downloads

  • $750+ Million in Revenue

  • Google Play Editor's Choice

  • #1 Top-Grossing Game in 8 Countries

  • #5 Top-Grossing Game in US on Google Play

  • #10 Top-Grossing Game in US on iOS

  • #19 Top-Grossing App in US on iOS

  • Top 10 Grossing in over 50 Countries

Over 1.5 Million Daily Players

The Sims 4

Creative Director

  • Led a team of 10 designers

  • Responsible for game vision

  • Design leadership and all related responsibilities (presentations, marketing relations, BI, playtests, external reviews, etc)

  • Over $1 Billion in Revenue

Over 70 Million Players

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The Sims 3

Co-Lead Designer

  • Designed Build Mode & Buy Mode

  • Designed Create-a-Sim & Character Traits

  • Designed Skills System

  • Designed Painting Skill, Cooking Skill, and Writing Skill

  • Designed Collecting (Insects, Space Rocks, Gems, etc...)

  • UI Design for Build Mode, Buy Mode, and Create-a-Sim

  • Designed & coded the cooking system

  • Coded major gameplay prototypes

Over 10 Million Copies Sold

Vainglory

Lead Systems Designer

  • Responsible for all out-of-battle systems

  • Player Progression & Meta

  • Seasonal Gameplay

  • Quests

  • All related balancing and data

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Featured in Apple's Keynote

MOre Titles

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Lead Designer Worldwide

​Designed or contributed to:

​

  • Core Economy & Game Loop

  • City Relationships, Gifts, Friends Living in your City

  • Environment Objects

  • Mayor's House & Population Milestones

  • Much Decor, Business, Attraction, and Factory content

  • Plus: Farms, Waterfront Bonuses, Currency Exchange, Building Upgrades

SimCity Social

Lead Designer Worldwide

DICE 2013 Web-Based

Game of the Year

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Lead Designer Worldwide

  • Designed Needs, Autonomy, and Behavior Systems

  • Designed Traits & Personalities

  • Designed Quest System & half of the launch quests

  • Contributed to: Home Value, Relationships, Skills, Build/Buy, Create-a-Sim, Major Collectibles, and Thought Bubbles

The Sims Social

Lead Designer Worldwide

10+ Million Daily Players

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Gameplay Engineer

  • Scripted various NPCs, including Maid, Burglar, Cop, Repo Man, and Firemen

  • Scripted various objects, like the Easel, Yoga Mat, Punching Bag

  • Scripted personality extremes

  • Scripted the community lot system

  • Scripted the walk-by visitor system

  • Designed walls cutaway mode

The Sims 2

Gameplay Engineer

90 Metacritic
Rating

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Lead Designer

  • Designed Tomb Gameplay and Objects

  • Designed Level Scripting System

  • Designed 8 Tombs: Forgotten Burial Mound, Nectar Cellar, Dong Huo's Treasure Trove, Market Caverns, Dragon's Maw, The Great Sphinx, and The Great Pyramid, Pyramid of the Sky

  • Designed Basement Tool

  • Designed new Collectibles & Spawners

The Sims 3 World Adventures

Lead Designer

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Lead Designer

  • Designed the Professions System

  • Designed Sculpting Skill & Procedural Sculpting System

  • Designed Laundry System (sounds "exciting," but our fans loved it -- they'd been asking for laundry, washers, & dryers since The Sims 1!)

  • Designed Laundromat & various community lot system updates

  • Designed new Collectibles & Spawners 

The Sims 3 Ambitions

Lead Designer

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Lead Designer

  • Designed High-Rise Building System

  • Designed Hot Tubs

  • Designed Elevators

  • Designed FX Machines, Gobo Lights, Strobe Lights

  • Designed Spawners

  • Designed New Collectibles

The Sims 3 Late NiGHT

Lead Designer

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Senior Quest Designer

Designed the following quests:​

​

  • The Mirthful Love Doctor

  • Royal Assassination

  • The Legend of Frgo, the Talking Frog

  • Heir to the Throne

  • Goblins!

  • Cultural Crusades

  • Critiqued & Polished other Quests

The SIms

 Medieval

Senior Quest Designer

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Pre-Production Lead Designer

Wrote initial designs for the majority of the game, including:
 

  • Horses & all horse objects

  • Cats & all cat objects

  • Various pet systems

  • Minor Pets: Snakes, Lizards, Rodents, Turtles, & Birds

  • Wildlife (including Unicorns & Deer)

The Sims 3 Pets

Lead Designer for

Pre Production

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Gameplay Engineer

  • Scripted various NPC characters, including the Diva and Streaker

  • Scripted various objects, like the Bubble Blower

The Sims 2 Nightlife

Gameplay Engineer

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