Ray Mazza's Website
MERGE DRAGONS!
Creator
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A solo independent project
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All design, coding, writing, art outsourcing, audio production, humor, pain, and unreasonable awesomeness through independent launch
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Acquired by Gram Games, then Zynga, then Take Two
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4.5-4.7★ on iOS & Android with over 2,000,000 Reviews
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80+ Million Downloads
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$750+ Million in Revenue
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Google Play Editor's Choice
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#1 Top-Grossing Game in 8 Countries
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#5 Top-Grossing Game in US on Google Play
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#10 Top-Grossing Game in US on iOS
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#19 Top-Grossing App in US on iOS
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Top 10 Grossing in over 50 Countries
Over 1.5 Million Daily Players
The Sims 4
Creative Director
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Led a team of 10 designers
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Responsible for game vision
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Design leadership and all related responsibilities (presentations, marketing relations, BI, playtests, external reviews, etc)
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Over $1 Billion in Revenue
Over 70 Million Players
The Sims 3
Co-Lead Designer
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Designed Build Mode & Buy Mode
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Designed Create-a-Sim & Character Traits
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Designed Skills System
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Designed Painting Skill, Cooking Skill, and Writing Skill
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Designed Collecting (Insects, Space Rocks, Gems, etc...)
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UI Design for Build Mode, Buy Mode, and Create-a-Sim
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Designed & coded the cooking system
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Coded major gameplay prototypes
Over 10 Million Copies Sold
Vainglory
Lead Systems Designer
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Responsible for all out-of-battle systems
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Player Progression & Meta
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Seasonal Gameplay
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Quests
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All related balancing and data
Featured in Apple's Keynote
MOre Titles
Lead Designer Worldwide
​Designed or contributed to:
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Core Economy & Game Loop
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City Relationships, Gifts, Friends Living in your City
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Environment Objects
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Mayor's House & Population Milestones
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Much Decor, Business, Attraction, and Factory content
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Plus: Farms, Waterfront Bonuses, Currency Exchange, Building Upgrades
SimCity Social
Lead Designer Worldwide
DICE 2013 Web-Based
Game of the Year
Lead Designer Worldwide
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Designed Needs, Autonomy, and Behavior Systems
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Designed Traits & Personalities
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Designed Quest System & half of the launch quests
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Contributed to: Home Value, Relationships, Skills, Build/Buy, Create-a-Sim, Major Collectibles, and Thought Bubbles
The Sims Social
Lead Designer Worldwide
10+ Million Daily Players
Gameplay Engineer
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Scripted various NPCs, including Maid, Burglar, Cop, Repo Man, and Firemen
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Scripted various objects, like the Easel, Yoga Mat, Punching Bag
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Scripted personality extremes
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Scripted the community lot system
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Scripted the walk-by visitor system
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Designed walls cutaway mode
The Sims 2
Gameplay Engineer
90 Metacritic
Rating
Lead Designer
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Designed Tomb Gameplay and Objects
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Designed Level Scripting System
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Designed 8 Tombs: Forgotten Burial Mound, Nectar Cellar, Dong Huo's Treasure Trove, Market Caverns, Dragon's Maw, The Great Sphinx, and The Great Pyramid, Pyramid of the Sky
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Designed Basement Tool
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Designed new Collectibles & Spawners
The Sims 3 World Adventures
Lead Designer
Lead Designer
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Designed the Professions System
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Designed Sculpting Skill & Procedural Sculpting System
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Designed Laundry System (sounds "exciting," but our fans loved it -- they'd been asking for laundry, washers, & dryers since The Sims 1!)
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Designed Laundromat & various community lot system updates
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Designed new Collectibles & Spawners
The Sims 3 Ambitions
Lead Designer
Lead Designer
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Designed High-Rise Building System
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Designed Hot Tubs
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Designed Elevators
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Designed FX Machines, Gobo Lights, Strobe Lights
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Designed Spawners
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Designed New Collectibles
The Sims 3 Late NiGHT
Lead Designer
Senior Quest Designer
Designed the following quests:​
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The Mirthful Love Doctor
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Royal Assassination
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The Legend of Frgo, the Talking Frog
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Heir to the Throne
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Goblins!
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Cultural Crusades
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Critiqued & Polished other Quests
The SIms
Medieval
Senior Quest Designer
Pre-Production Lead Designer
Wrote initial designs for the majority of the game, including:
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Horses & all horse objects
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Cats & all cat objects
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Various pet systems
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Minor Pets: Snakes, Lizards, Rodents, Turtles, & Birds
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Wildlife (including Unicorns & Deer)
The Sims 3 Pets
Lead Designer for
Pre Production
Gameplay Engineer
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Scripted various NPC characters, including the Diva and Streaker
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Scripted various objects, like the Bubble Blower